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Cortesia Rising Updates from the Captain's Chair and the Engine Room
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Development Update - April 2026
Dear Backers, Spring is finally here, and with April behind us I’m happy to bring you another exciting update on our progress! This month saw massive improvements to existing systems, as well as lots of exciting new content for players to enjoy. Below are just a few of the biggest changes, but definitely check out our full changelog at the end. One of the additions I was most excited for this month was the implementation of our quest system. In addition to supporting the qu
digitaltinkerllc
May 48 min read


Development Update - March 2026
Dear Backers, I hope you all had a wonderful Easter holiday. A lot of focus in March was spent on improving the look and feel of the game, both visually and in terms of gameplay balance, in preparation for our game’s debut at Steam Next Fest. As you’ll see in the changelog, there have been dozens of improvements made this month to graphics, UI feedback, sound and visual effects, and combat skills. One of the coolest new improvements is the ability to fully customize the col
digitaltinkerllc
Apr 295 min read


Development Update - February 2026
Dear Backers, I hope you’re all staying warm this winter. February marks another exciting month of progress for us as we march towards our game’s opening debut at Steam Next Fest later this year. Our partners at MLC have delivered the finalized ground and space combat UI assets and we’ve been busy integrating them With the help of playtesting feedback, we’ve made significant improvements to ground combat. We've layered in armor and armor penetration mechanics, added new sk
digitaltinkerllc
Apr 296 min read


Development Update - January 2026
Dear Backers, I hope you all survived the winter storm. Hopefully the exciting news of all of our progress over the last month will keep you warm as you shovel out your driveways! We started January by wrapping up the Squadron behaviors that began in December. Players now have a plethora of tactical options for commanding space battles that make them feel like a real Space Admiral. In addition to lines of battle, ships can also be ordered to screen the player, forming a defe
digitaltinkerllc
Apr 296 min read


Development Update - December 2025
Dear Backers, Happy New Year! I hope you all had a wonderful holiday. December was a very productive month for our team as we push towards our first demo later this year. Even in the future, money still makes the world go round, and economic simulation is just as important a part of the game as combat. This month we focused on building out all aspects of the in-game economy, with particular attention to store interfaces. Whether it’s Discount Dan’s Pretty Above Board House
digitaltinkerllc
Apr 296 min read


Development Update - November 2025
Hello Backers, I hope you all had a wonderful Thanksgiving! November was a very productive month for us, with particular attention focused on expanding and improving the space combat and boarding gameplay loops, bringing party management and inventory systems online, and significant progress made on UI and level design. User Interface The Art team has made steady progress on our ground and space combat UI designs, and is ready to hand-off the concepts for 3D modelling. The
digitaltinkerllc
Apr 296 min read


Development Update - October 2025
I hope you all had a wonderful Halloween! This month, we’ve continued the expansion of Space Combat with the introduction of player-controlled squadrons, and have implemented much of the ship management gameplay. As a ship captain, managing your cargo, crew, and officers are just as important to your success as sailing and fighting. Squadrons What’s better than commanding a powerful voidship across the stars to glory and fortune? Commanding an entire squadron of them, of cou
digitaltinkerllc
Apr 296 min read


Development Update - September 2025
Another month, another exciting amount of progress! This month we focused on fleshing out ground exploration and space combat, and added a few final touches to ground combat based on our play testing. Space Combat Having not been touched since Vince’s original prototype build, Issac devoted several development cycles this month to polishing and rewriting the existing space combat scripts to ensure space combat feels satisfying and fun. Ships accelerate in more predictable pa
digitaltinkerllc
Apr 296 min read


Development Update - August 2025
Hello Backers, I hope you all had a wonderful and relaxing long weekend! August saw us hit another important milestone on our development journey: the completion of nearly all programming tasks related to ground combat gameplay, with only a few animation sub-tasks remaining to tackle in September. This means our development velocity remains on-schedule, and we are ready to move onto the next important pillar of our game’s design: planetary navigation and exploration. Program
digitaltinkerllc
Apr 297 min read


Ship Spotlight - The Barque
Ship Lore The Barque is a tried-and-true design approaching nearly sixty years in service from its first flight. In that time, virtually all problems with the initial design have been worked out, making it an incredibly reliable ship, and the availability and ubiquity of its parts make it very affordable to maintain and operate. Several companies exclusively fly fleets of second-hand barques retired from service with larger carriers. While most large-scale freight carriers
digitaltinkerllc
Aug 17, 20252 min read


Ship Spotlight - The Cutter
Ship Lore The Maritimus C600 Cutter was a solution to a problem. Strong demand for perishable goods in the colonies was always a lucrative prospect, but the logistical challenges made it too difficult for anyone to capitalize on. Bulk freighters were too slow to deliver to all the colonies in a system in time, and the gate fees incurred by sending smaller ships to each colony and station in a system made the venture cost prohibitive for many destinations. Kühne Interstellar
digitaltinkerllc
Aug 17, 20253 min read


Development Update - July 2025
Today marks an exciting milestone for the development of Cortesia Rising: the conclusion of our first month of full-time development. Thanks to your generous support, we were able to make a lot of important progress on the game in a very short amount of time. Below are just a few of the most exciting accomplishments this month: Steam Partnership Our game has been approved for the Steam Partnership Program. This allows us to sell and digitally distribute our game through the S
digitaltinkerllc
Aug 9, 20253 min read
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