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Development Log Week 10

  • digitaltinkerllc
  • Oct 6, 2025
  • 1 min read
  • Ground Combat Gameplay


    • Transition between Ground Scenes - Added transition points the player party can use to travel between levels


    • Weapon Swap Animation - added an animation for changing weapons


    • Sentry Aim Pose - units in sentry mode now ready their weapon


  • General


    • Standalone PC Build - created a standalone PC build for testing


  • Bug Fixes


    • Bug: Multifloor Click Registration doesn’t offset Y position - fixed a bug where mouse clicks weren't registering on elevated ground planes


    • Bug: Stuck on busy if killed by sentry - fixed a bug where the game could get stuck when a unit was killed by sentry action


    • Bug: compound commands leave cover marker behind - fixed a bug where terrain cover markers would persist when issuing a compound command


    • Fix Movement Path when dropping down - movement path line no longer clips through terrain when dropping down from higher elevation


    • Weapon Placement - fixed the placement of weapons in the hands of units

 
 
 

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About Us

Digital Tinker LLC is an independent Unity game development studio, uniting a global team of talented individuals. Founded by industry veterans with over 30 years of combined game development expertise, we craft innovative, high-quality games with passion

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