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Cortesia Rising Updates from the Captain's Chair and the Engine Room
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Development Log Week 12
Ground Combat Speed up ladder animations - having grown accustomed to levitating, the characters were climbing the ladders too slowly,...
digitaltinkerllc
Oct 6, 20252 min read
Development Log Week 11
Ground Combat Camera capture enemy actions - the camera focuses on enemies who are performing actions during the enemy turn Implement...
digitaltinkerllc
Oct 6, 20252 min read
Development Log Week 10
Ground Combat Gameplay Transition between Ground Scenes - Added transition points the player party can use to travel between levels...
digitaltinkerllc
Oct 6, 20251 min read
Development Log Week 9
Gameplay Injury List - Created a list of possible injuries the game pulls from when assigning injuries to units Ground Navigation...
digitaltinkerllc
Oct 6, 20251 min read
Development Log Week 8
Ground Combat Gameplay Ground AI Switching Behaviors - Enemies will change their behavior based on the conditions of combat. For...
digitaltinkerllc
Oct 6, 20252 min read
Development Log Week 7
Ground Combat Gameplay Additional Weapon Properties - added fields for name, type, and armor penetration parameters to weapon scriptible...
digitaltinkerllc
Oct 6, 20252 min read


Ship Spotlight - The Barque
Ship Lore The Barque is a tried-and-true design approaching nearly sixty years in service from its first flight. In that time, virtually...
digitaltinkerllc
Aug 17, 20252 min read


Ship Spotlight - The Cutter
Ship Lore The Maritimus C600 Cutter was a solution to a problem. Strong demand for perishable goods in the colonies was always a...
digitaltinkerllc
Aug 17, 20253 min read
Development Log Week 6
Ground Combat Gameplay Fog of War: Don’t Follow Hidden Enemies - The camera doesn’t follow enemies who are hidden by FoW during the...
digitaltinkerllc
Aug 17, 20251 min read
Development Log Week 5
Ground Combat Gameplay Unarmed Fighting - Units with no weapons equipped can perform unarmed melee attacks Dual Weapon Fighting - Units...
digitaltinkerllc
Aug 17, 20252 min read
Development Log Week 4
Ground Combat Gameplay Dashing - Units can forgo acting in a turn to move farther than their movement range would normally allow Attacks...
digitaltinkerllc
Aug 16, 20251 min read
Development Log Week 3
User Interface / User Experience Render Valid Shooting Lines from Movement Ghost - Shooting lines are now rendered from movement ghosts,...
digitaltinkerllc
Aug 16, 20252 min read
Development Log Week 2
User Interface / User Experience Unit Cover UI Icons - added icons to the above-unit UI to indicate when they are in cover Damage Numbers...
digitaltinkerllc
Aug 16, 20251 min read
Development Log Week 1
User Interface / User Experience Replace Shoot Action Range Indicator - the original prototype highlighted all grid squares in range,...
digitaltinkerllc
Aug 16, 20252 min read


Bridge Report - July
Today marks an exciting milestone for the development of Cortesia Rising: the conclusion of our first month of full-time development....
digitaltinkerllc
Aug 9, 20253 min read
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