top of page
Search

Development Log Week 5

  • digitaltinkerllc
  • Aug 17
  • 2 min read
  • Ground Combat Gameplay


    • Unarmed Fighting - Units with no weapons equipped can perform unarmed melee attacks


    • Dual Weapon Fighting - Units can equip two one-handed weapons


    • Allow Queuing Actions from Movement Ghost - Players can now order units to perform actions while the movement ghost is active. The ordered unit will move to the indicated location and then perform the selected action


    • Cover Animations - units now crouch or press against the wall when taking cover


    • Fog of War - Areas of the map out of sight from the player’s units are now obscured by fog of war


  • User Interface / User Experience


    • Right Click to Rotate Camera - The camera can now be freely rotated by holding down right click and moving the mouse


    • Refactor camera rotation hotkeys - The Q & E keys now rotate the camera in 90 degree increments


    • Sentry UI Icon - Units in Sentry mode will now have an icon displayed above their health bar to indicate it


    • Camera Follows Enemies on Enemy Turn - The Camera will follow enemies who are visible on their turn


    • Character Cards - The UI now shows character cards for each member in the Character’s party, which displays their current status, and can be clicked to select that unit


    • Remove Turn Counter - The turn counter was not conveying useful information, and has been replaced with a simple indicator stating who’s turn it is (ie enemy or player)


    • Don’t Display Hit percentages over Player units during Enemy Turn - The enemy’s chance to hit when shooting at the player is no longer displayed over the player’s units


  • Tech Debt


    • Ground Combat Base Scene - Created a base scene with all the necessary gameplay components as a starting point for level designers when creating new environments









 
 
 

Recent Posts

See All
Development Log Week 6

Ground Combat Gameplay Fog of War: Don’t Follow Hidden Enemies - The camera doesn’t follow enemies who are hidden by FoW during the...

 
 
 

Comments


About Us

Digital Tinker LLC is an independent Unity game development studio, uniting a global team of talented individuals. Founded by industry veterans with over 30 years of combined game development expertise, we craft innovative, high-quality games with passion

  • Facebook
  • Twitter
  • LinkedIn
  • YouTube
bottom of page