Development Log Week 5
- digitaltinkerllc
- Aug 17
- 2 min read
Ground Combat Gameplay
Unarmed Fighting - Units with no weapons equipped can perform unarmed melee attacks
Dual Weapon Fighting - Units can equip two one-handed weapons
Allow Queuing Actions from Movement Ghost - Players can now order units to perform actions while the movement ghost is active. The ordered unit will move to the indicated location and then perform the selected action
Cover Animations - units now crouch or press against the wall when taking cover
Fog of War - Areas of the map out of sight from the player’s units are now obscured by fog of war
User Interface / User Experience
Right Click to Rotate Camera - The camera can now be freely rotated by holding down right click and moving the mouse
Refactor camera rotation hotkeys - The Q & E keys now rotate the camera in 90 degree increments
Sentry UI Icon - Units in Sentry mode will now have an icon displayed above their health bar to indicate it
Camera Follows Enemies on Enemy Turn - The Camera will follow enemies who are visible on their turn
Character Cards - The UI now shows character cards for each member in the Character’s party, which displays their current status, and can be clicked to select that unit
Remove Turn Counter - The turn counter was not conveying useful information, and has been replaced with a simple indicator stating who’s turn it is (ie enemy or player)
Don’t Display Hit percentages over Player units during Enemy Turn - The enemy’s chance to hit when shooting at the player is no longer displayed over the player’s units
Tech Debt
Ground Combat Base Scene - Created a base scene with all the necessary gameplay components as a starting point for level designers when creating new environments
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