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Development Log Week 12

  • digitaltinkerllc
  • Oct 6, 2025
  • 2 min read
  • Ground Combat


    • Speed up ladder animations - having grown accustomed to levitating, the characters were climbing the ladders too slowly, and were assigned remedial training to speed it up


    • Can target units in full cover corners - Units peeking around full-cover are now treated as visible to units they can see


  • Space Combat


    • Cannon Volleys - The synchronicity of cannon volleys is now dependent on the skill of the crew manning the guns. At maximum skill, volleys will be in perfect synchronicity.


    • Refactor Ship Movement & Acceleration - greatly improved the acceleration/deceleration curves of ships to correct weird behavior when changing speed rapidly and to help ships feel more pondering and powerful


    • Ship Crew HP System - Implemented crew system. Above 80% crew, a ship will function normally. Below that, performance will start degrading. Cannon will take longer to reload, the ship will take longer to accelerate/decelerate, orders will take longer to execute, etc.


    • Limit when boarding is allowed - successful boarding now requires both ships be relatively parallel and matching speed. Higher boarding skill allows a great acceptable difference in speed and angle of attack


    • Ramming - Implemented a robust damage model for ramming that takes into account relative speed, mass, and angle of impacting ships.


    • Crew Damage Model - whenever a ship takes damage, there is now a chance the crew will suffer casualties based on a number of factors, such as remaining armor in the impacted location and crew damage control skill


  • User Interface / User Experience


    • Restrict Camera Range of Movement - having violated curfew, camera movement is now restricted to the confines of the level until it learns to behave


    • Crew HP UI - added a health bar displaying the amount of living crew on board a ship during space combat


  • General


    • Update Unity Version - updated Unity version to latest LTS build

 
 
 

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Digital Tinker LLC is an independent Unity game development studio, uniting a global team of talented individuals. Founded by industry veterans with over 30 years of combined game development expertise, we craft innovative, high-quality games with passion

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