Development Log Week 9
- digitaltinkerllc
- Oct 6, 2025
- 1 min read
Gameplay
Injury List - Created a list of possible injuries the game pulls from when assigning injuries to units
Ground Navigation Initial Implementation - When out of combat, the player can select a position on the ground and their selected party members will move to it in real time
Transition In/Out of Combat - the game is able to transition between combat and non-combat navigation modes, such as from defeating all enemies
User Interface / User Experience
Character UI Improvements - added character name and current and max hp numbers to the character UI
Injury UI - the character UI now displays a symbol if a unit is suffering from an injury. Mousing over the symbol displays a tooltip describing the injury effects
Hide Combat Actions when Navigating - The combat action UI is disabled when not in combat
Health Bar Number Cleanup - Improved the readability of numbers on health bars
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