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Development Log Week 9

  • digitaltinkerllc
  • Oct 6, 2025
  • 1 min read
  • Gameplay


    • Injury List - Created a list of possible injuries the game pulls from when assigning injuries to units


    • Ground Navigation Initial Implementation - When out of combat, the player can select a position on the ground and their selected party members will move to it in real time


    • Transition In/Out of Combat - the game is able to transition between combat and non-combat navigation modes, such as from defeating all enemies


  • User Interface / User Experience


    • Character UI Improvements - added character name and current and max hp numbers to the character UI


    • Injury UI - the character UI now displays a symbol if a unit is suffering from an injury. Mousing over the symbol displays a tooltip describing the injury effects


    • Hide Combat Actions when Navigating - The combat action UI is disabled when not in combat


    • Health Bar Number Cleanup - Improved the readability of numbers on health bars

 
 
 

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Digital Tinker LLC is an independent Unity game development studio, uniting a global team of talented individuals. Founded by industry veterans with over 30 years of combined game development expertise, we craft innovative, high-quality games with passion

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