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Development Log Week 11

  • digitaltinkerllc
  • Oct 6, 2025
  • 2 min read
  • Ground Combat


    • Camera capture enemy actions - the camera focuses on enemies who are performing actions during the enemy turn


    • Implement Ranged Weapon Traits - ranged weapons grant special abilities based on their type


      • Pistols and Shotguns can target units in melee range and receive an accuracy bonus at close range


      • Machine guns can fire twice if the unit remains stationary


      • Sniper Rifles cannot move and shoot, receive an accuracy penalty at close range, and receive a large accuracy bonus for distant shots


    • Vaulting/Climbing Animations - added vaulting and climbing animations for when units scale obstacles and terrain


    • Ladder Animations - added animations for when units climb ladders


  • Space Combat


    • Refactor Ship Combat Damage Registration - the original prototype relied on separate physics colliders to determine where a ship received impacts. This has been greatly simplified to a single collider with the point of impact determined by algorithm


  • User Interface / User Experience


    • Show Both Loadouts on UI - the UI now shows both weapon sets a unit is equipped with so the player no longer has to rely on memory or swap weapons to see


    • Highlight Objects of Interest Mode - added a UI mode that highlights objects that can be interacted with (doors, buttons, containers, corpses, etc.) and displays their name above the object


  • Bug Fixes


    • Bug: Compound Command with Sentry can activate Sentry on same move as Interrupt - removed an exploit that allowed a unit to reveal an enemy and take a sentry shot at them in the same turn by issuing a compound command


    • Bug: Heal Self as Compound Command - units can now heal themselves when using healing action as a compound command


    • Bug: Revealed Sentry vs. Free Move - enemies can no longer take a sentry shot and move in the same turn


    • Bug: Dead Melee units provoking opportunity attacks - dead characters with melee weapons no longer attempt to take opportunity attacks against opponents walking too close to their corpse

 
 
 

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Digital Tinker LLC is an independent Unity game development studio, uniting a global team of talented individuals. Founded by industry veterans with over 30 years of combined game development expertise, we craft innovative, high-quality games with passion

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