Development Log Week 2
- digitaltinkerllc
- Aug 16, 2025
- 1 min read
User Interface / User Experience
Unit Cover UI Icons - added icons to the above-unit UI to indicate when they are in cover
Damage Numbers - damage numbers are displayed when a unit takes damage. There are also indications for critical hits, misses, and parried attacks
Movement Ghost Confirmation - Selecting a tile to move to now places a ghost image of the character down, allowing the player to confirm their choice and avoid miss-clicks
Ground Combat Gameplay
Equipping Weapons - Characters are now able to equip different weapons which provide different attack types and attack attributes (range, damage, crit chance, accuracy)
Reload Action - Added an action to facilitate reloading ranged weapons
Multiple Weapons - Characters can now swap between different weapon sets they are carrying
Shooting from Full Cover - ranged attacks from full cover are resolved from the open spaces adjacent to the cover, simulating the unit stepping/leaning out to take the shot
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