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Development Log Week 2

  • digitaltinkerllc
  • Aug 16, 2025
  • 1 min read
  • User Interface / User Experience


    • Unit Cover UI Icons - added icons to the above-unit UI to indicate when they are in cover


    • Damage Numbers - damage numbers are displayed when a unit takes damage. There are also indications for critical hits, misses, and parried attacks


    • Movement Ghost Confirmation - Selecting a tile to move to now places a ghost image of the character down, allowing the player to confirm their choice and avoid miss-clicks


  • Ground Combat Gameplay


    • Equipping Weapons - Characters are now able to equip different weapons which provide different attack types and attack attributes (range, damage, crit chance, accuracy)


    • Reload Action - Added an action to facilitate reloading ranged weapons


    • Multiple Weapons - Characters can now swap between different weapon sets they are carrying


    • Shooting from Full Cover - ranged attacks from full cover are resolved from the open spaces adjacent to the cover, simulating the unit stepping/leaning out to take the shot

 
 
 

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Digital Tinker LLC is an independent Unity game development studio, uniting a global team of talented individuals. Founded by industry veterans with over 30 years of combined game development expertise, we craft innovative, high-quality games with passion

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