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Development Log Week 3

  • digitaltinkerllc
  • Aug 16, 2025
  • 2 min read
  • User Interface / User Experience


    • Render Valid Shooting Lines from Movement Ghost - Shooting lines are now rendered from movement ghosts, allowing the player to preview possible targets from the proposed move position


    • Refactor Sword Action into Melee Action - Along with the name change, Melee Action now derives its abilities from the melee weapons equipped on the character, rather than being hard coded


    • Melee Parry - Characters equipped with melee weapons now have a chance to parry incoming melee attacks for no damage


    • Have a Default Selected Unit - As a quality of life improvement, levels start with a unit selected by default


  • Ground Combat Gameplay


    • Prevent Weapon Swapping After Action Use - once a weapon is used, characters can no longer swap weapons until their next turn. This prevents shooting with a rifle, then switching to a melee weapon to be able to parry incoming attacks in the same turn.


    • Melee Charge - Characters with the charge skill and equipped with a melee weapon can perform a charge attack during their movement action and still perform another action as normal


    • Sentry Action - units with ranged weapons can forgo their turn to enter sentry mode, shooting at the first enemy who moves into range or tries to leave cover during the enemy turn


  • RPG Mechanics


    • Attribute System Initial Implementation - Every character in the game now has the eleven attributes described in the Game Design Document


    • Melee Attribute Functionality - A character’s proficiency in melee combat (parry & crit chance) is now modified by their melee attribute score


    • Defense Attribute - a character’s cover efficiency and hit points are now modified by their defense attribute score


    • Accuracy Attribute - a character’s ability to hit targets with ranged attacks is now determined by their accuracy attribute score


 
 
 

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About Us

Digital Tinker LLC is an independent Unity game development studio, uniting a global team of talented individuals. Founded by industry veterans with over 30 years of combined game development expertise, we craft innovative, high-quality games with passion

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